The Count - Inquisition of Shuffling and Dealing, part 3

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The world is a different place imprisoned in one's art. Relentless devotion wreaks havoc on The Count's burdened soul, yet we're free to behold a taste of fantasy far from wicked isolation. In his chest beats the ripe fruit of sacrifice and ready for your consumption are the records of toil, the blood of an immortal art.


Adventure upon the loom of card magic, where dealing is a skill of necessesity. The Count walks you through more than 140 dealing techniques, tips, and tricks. Magicians need every weapon at their disposal when the ground bleeds red from the struggle of variable restrictions. Now you can fight back with a complete guide!

New World of Card Magic Volume 8, The Count's Inquisition of Shuffling and Dealing Number Three. Never before has a single CD provided so much valuable insight on dealing, rendering easy what was once a painful learning process scattered among hundreds of expensive texts.

• Naturally deal to your advantage Two-Handed and One-Handed Tops, 15 variations of Push-off Seconds, 12 Strike Seconds, Side Strike Seconds, Stud Seconds, One-Handed Seconds, D’Amico Seconds, Spins, Visual Retention Seconds, Drops, Throws, Bullets, Studs, Push-off Double Deals, Strike Doubles, Side Strike Doubles, One-Handed Doubles, PLUS deal Thirds, Fourths & Fifths!

• From the very basic thoughts on card type and design, false dealing theory, detecting a false deal, not getting caught, and how to practice, slowly advancing to The Benzais Cop, 7 Strike Bottom variations, 4 Push-off Bottoms, The Snap Deal, Punch Dealing, Multiple Minus Bottom Deals, One-Handed Bottom Deal, and Double Dealing Bottoms!

• Mysteries of the Center Deal revealed! Learn to deal Centers, Step Centers, Full Step, Pre-Emptive Centers, Drawbridge, Side Strikes, “V” Style Strikes, Push-off Centers, Stud Centers, One-Handed Centers, Throw Centers, Spin Centers, Stud Centers, and Centers from a Tabled Deck!

You are safe, but The Count must fight to survive. Set free a tortured soul before the art defeats its artist. Bow to the whims of an ancient plague, the power to mystify and a cure of your own inner demons. The Count's awesome card magic and devastating cheating techniques are unique to his solemn realm.