This second volume contains a wealth of new material—effective and subtle card effects—designed to entertain and fool spectators. Much of the material in this volume, as in Volume 1, was developed from ideas recorded in a series of 21 notebooks.
Effects of all types are included here. There are over 100 tricks in categories such as
- coincidences
- hotel mysteries
- divinations
- four aces
- gambling
- poker
- predictions
- transpositions
- packet tricks
- ESP cards
- and a unique chapter on tricks using a Pinochle deck