1st edition 1970, original 128 pages; PDF 82 pages.
Table of ContentsIntroduction Cheating at cards Mechanical Methods: marking cards, sorts, deck switches, edge marking, daub, punch/nail marks Strippers: types of strippers, Vernon's "Bathroom Strippers" Locaters: short, corner shorts, thick cards, long cards, ridge/breather crimps Holdouts: Kepplinger type, bug, card index, magnetic cards, ring holdouts Shiners Confederates: signals, hand signals, other body signals, electronic communication Card Handling Palming: 3 top palms, gamblers flat palm, 3 bottom palms False Shuffling: strip-out riffle shuffle, gamblers false shuffle, to retain a top stock, faro False Cutting: a false cut, slip cut, Vernons "The Cold Deck Cut" Crooked Dealing: seconds, bottoms Miscellaneous Swindles: double lift peek, restoring a cut, top change, locaters, confederates The Greatest Swindles Dice: loads, caps, shaved dice, beveled dice, mis-spotted dice, magnets Detecting Fake Dice Crooked Dice Handling: 3 controls, blanket roll, switching Find the Lady (three card Monte) The Three Shell game The Endless Belt (this is the chain loop swindle) Elusive Aces: a brief discussion of mis-indexed gaff cards, for use in the three card Monte or other card-based scams Roulette Safe Bets: several mathematical and proposition type wagers The Odds Dice (odds) Bingo (odds) Blackjack (odds) Poker (odds) Postscript
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